Tuesday, June 3, 2014

Turtle Tuesday: The Invading Changelog

Hey all,

It's time for another Turtle Tuesday! Today I would like to share that the game is almost ready for sure this time. I have to add one more boss and also some extras that make the game worth completing. So here is the list of changes from the old 1.3 version:

  • Many bat AI improvements
    • Changed the bat AI to have up to two abilities
    • Basic abilities: {powerup, leader, shoot, armor, circle, steal, nothing}
      • Powerup: has either "none", "shotgun",  "time", "laser", "freeze" powerups
      • Leader: This bat has bats which follow it in a special pattern
      • Shoot: Shoots bullets after a certain amount of time
      • Armor: Has armor to protect it from dying
      • Circle: Circles around while moving to dodge bullets
      • Steal: This bat can steal the above type of powerup near it
    • This allows for more crazy options rather than just fly down/left/right and shoot
  • 3 unique bosses
    • Two from the game Turtle: Puzzles which is not released yet
    • Each one is a good challenge, even with simple AI for the first two
  • Co-op multiplayer
    • Players can use joysticks if needed
    • To do so, you can configure them inside of the options screen's "controls" tab
  • Game modes and Extras
    • "Normal" - Play through the campaign
    • "Endless" - Get through endless amounts of waves to get the highest score
    • "Boss Rush" - Fight all three bosses in order while attempting to get the fastest time and best score possible
    • Custom characters
      • Documentation will be made later
  • Save states
    • Pretty much a "save and quit" to come back where you were later
    • Applies to multiplayer as well
  •  Fullscreen
    • Took not too long to do (since it's supported in 0.9.0+), but now you can finally explode bats in amazing full screen glory!
  • High scores list
    • View all the high scores from the selection in the main menu
  • Powerups
    • Bats now have the chance to drop anti-power ups which are power ups that will hinder you on your high score journey.
  • Problems Fixed/Improvements
    • Bats getting stuck on barriers
    • Bat boss not appearing properly
    • Fixed slow game pace
    • Improved sprite quality
    • Improved menu/options layout
    • Credits is accessed from the main menu and hitting "tab"
    • Certain music was low, and now is fixed
    • Removed 1v1 mode, was pointless
Now the thought occurs: "Wow, that looks like a lot!". It surely was. I want Turtle: Invaders to be a great game to improve upon what Turtle: Puzzles lacked. Anything done in this game from artificial intelligence to the slightest bit of custom functions helps improve my coding skills. That improvement will hopefully show in Turtle: Puzzles and future games. Here's some comparison screenshots from 1.3 to 1.4:

Left: Version 1.3, Right: Version 1.4

 

No comments:

Post a Comment